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Play?™ |
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Jörðgarð™ is
a product of the Vintyri™ Project, a subsidiary of Steigerwald EDV
Verlag. Jörðgarð, the Vintyri Project,
Dungeons Daring™ and Steigerwald EDV™ Verlag are trademarks of Steigerwald
EDV Verlag. This entire website is
Copyright © 2003-2014, Steigerwald EDV Verlag, all rights reserved. |
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First Jörðgarð Trails™
Adventure released! For the Dungeons Daring™ and
OGL 3.5 game systems! The adventure Too Many Clues
is the first chapter in a series of adventures on the Fallen Empire Trail, which takes place for the most part in the
ruins of the fallen Æsir Empire. Like
all Jörðgarð products, the
adventure includes gaming and NPC statistics for both the Dungeons Daring and OGL 3.5 game systems. The latter includes such fantasy
roleplaying games as Pathfinder®
from Paizo Publishing LLC and Dungeons
& Dragons® 3.5 from Wizards of the Coast® Inc. The main booklet is a 388-page bookmarked PDF file. Bookmarking makes it easily for the user to
jump quickly from one theme to the next.
As with all other Jörðgarð
products, Too Many Clues is a free
product released under the Open Game License 1.0a. It also is an open source product; all
texts, maps, floor plans, dungeon plans, battle map scenarios and NPC
portraits can be downloaded separately in 100% editable form. This gives every game master the ability to
modify the original product to best fit his or her campaign, and it gives
game designers who wish to use our work in their products an easy means to do
so. Too
Many Clues places considerable emphasis on being
easily useable for first-time game masters who are working with beginning
players. It contains extensive advice
on how to run the various encounters under both the Dungeons Daring and OGL 3.5
guidelines and rules. In the course of the adventure, the player characters will encounter
such opponents as draugs (undead), human brigands, halfling thieves, orcs,
ogres, bugbears and harpys. Too Many Clues works closely with the
recently released Jörðgarð
geographical accessory, The Northwest,
a 1,500-page bookmarked PDF that also can be downloaded free. The
Northwest thoroughly details the continents of Ása
and Énéa in the northwesternmost corner of the gaming world known as the
Jörð, a gaming setting that has its roots in real world mythology. The
Northwest deals specifically with continents based upon Finnish mythology
and the Eddaic Icelandic mythology in a time before
and shortly after Odin (Óðinn) and
the other Norse deities migrated northward.
The key areas covered are: ·
The ruins of the Æsir
Empire. In such works as Snorri
Sturluson's Poetic Edda (also known
as the Younger Edda), one learns
how Óðinn, þórr, Týr and other Nordic deities migrated from Thrace in Asia
Minor (Ása) to the north. The fallen Æsir Empire is what remains of
their former homeland in Ása. In the
current year upon the Jörð, Óðinn and the other deities already have left the
old empire and migrated to Miðgarð and Ásgarð. Much of the ruins of the old empire now are
in the hands of undead draugs and bitter, surviving Æsir druids, magi and
rangers. ·
The island known as
Northland (Pohjola, also Norðland or Dökkálfheim), a dark elven enclave ruled by the dark elf Witch
Queen Luohi. Northland is a mix of
Icelandic and Finnish lore. ·
The coastal nation of
Karelenland (Karelenmaan), based
upon Finnish mythology as retold by Elias Lönnrot in The Kalevala. For more than a year, the Vintyri™
Project been releasing one new Jörðgarð
map weekly for free download. You can
get an overview of the already released maps by clicking here. The maps to date all are locations from The Northwest. More are coming. |
Scenes from the Jörðgarð
World |
What is Jörðgarð? Jörðgarð is: ·
A campaign setting, that is,
a world in which one can run fantasy role-playing adventures. ·
An RPG environment that is
rooted in but not fanatically adherent to several real world mythologies. ·
An open source, open
gaming product. It is an open gaming
product in the sense that it is being released under the Open Game License
Version 1.0a. It is an open source
product in which all texts and maps are available not only in PDFs but also in editable form to make it possible for
game masters and game developers to modify all elements to fit their own
campaign desires and their own product designs. ·
A gaming world in two
versions, one that runs hand-in-glove with our own free open game, open
source Dungeons Daring™ RPG and a
second version that is compatible with the OGL 3.5 system used by such
popular RPGs as Pathfinder® from
Paizo Publishing® LLC, Dungeons &
Dragons® Version 3.5 from Wizards of the Coast® Inc., and, to a certain
extent, 13th Age™ from Pelgrane Press. Technically, the Jörðgarð World
will have some aspects not common to most campaign settings: ·
All texts will be offered
in Jörðgarð Reference Documents in
the fully editable ODT Open Document Format of the
free open source products Open
Office.org and Libre Office.org. This format also can be opened in Microsoft® Word 2007, 2010 and 2013 as well as Word 2003, if the free converters for Word 2003 have been installed. ·
All maps are offered in
their native Fractal Mapper™ 8
formats. This will give each game
master licensed for FM8 the ability
to modify and/or expand upon the official maps. To do so, the game master will need the Fractal Mapper 8 program. ·
All chracter
portraits are offered in their native Character
Artist™ 3 formats. This will give
each game master licensed for Campüaign Cartographer™
3 and Character Artist 3 the
ability to modify and/or expand upon the official portraits. To do so, the game master will need the Campaign Cartographer 3 and Character Artist 3 programs. ·
The maps also are designed
to serve game masters and gaming groups who are involved in online campaigns
or who run tabletop campaigns aided by a digital projector or a laptop LAN
system. ·
Game masters who do not
have access to FM 8 or the CC3/CA3 combination
will have no difficulty using the campaign setting. They merely will not have the ability to
edit, modify or manipulate the original maps or character portraits in their
native formats. ·
The Jörðgarð setting does not use drawings of bikini warrior maidens,
comic book style pictures or other exaggerated graphics. Our illustrations for the most part are
photographs of actual sites in the real world that are ideal representations
for a fantasy RPG setting. ·
Jörðgarð is being developed in part
based upon mythologies in various areas of the real world. Several areas are based upon the Eddic or
Norse mythology, the Celtic Tuatha de Danaan as Sidhe, the Finnish Kalevala and Slavic mythologies. This does not mean that the world will
replicate these mythologies. Rather,
it will attempt to adapt their elements to make them suitable for good RPG
campaigns. The world is being
developed to allow reasonable and logical travel between areas with varying
mythological roots. ·
Material from the history
of our own world is being used and adapted as the basis for several totally
fictional lands within the Jörðgarð
World. ·
Jörðgarð will attempt to combine the best elements
of static and dynamic worlds. The end
release documents will be current to the Vintyri Year of 1406. Timeline information will be provided for
official events which will occur in the years 1407-1416. This will give game masters who want a
dynamic world a 10-year span of defined change. As of the Jörðgarð Year 1417, the world
will be static. There will be no
official Jörðgarð definitions for
events beyond that time, giving game masters a free hand to develop their own
futures. Publication of the Jörðgarð World under the Open Game License will
give all gamers worldwide the right to develop additional unofficial Jörðgarð World material and to distribute it as they wish, free or
commercially, without royalty payments to us or restrictions other than
compliance with the Open Gaming License. |
Help for members of armed forces We've received
inquiries from members of armed forces of various nations who are stationed
in foreign lands and who are unable to access our download site. If you fall into this category, please
inform us by E-Mail at info@vintyri.org,
and we'll try to resolve the problem. |