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Too Many Clues, Draug
Hunters, In the Salt Mine and A Tale of 2 Books: The first 4 of 5 Jörðgarð Trails™ Adventures
have been released! For the Dungeons Daring™ and OGL
3.5 game systems! The
adventures Too Many Clues, Draug Hunters, In the Salt Mine and A Tale of 2 Books are the first 4 chapters
out of 5 in a series of adventures on the Fallen
Empire Trail, which takes place for the most part in the ruins of the
fallen Æsir Empire. Like all Jörðgarð products, the adventure
includes gaming and NPC statistics for both the Dungeons Daring and OGL 3.5
game systems. The latter includes such
fantasy roleplaying games as Pathfinder®
from Paizo Publishing LLC and Dungeons
& Dragons® 3.5 from Wizards of the Coast® Inc. The main
booklet for Too Many Clues is a
388-page bookmarked PDF file. The main
booklet for Draug Hunters is a 500-page The main
booklet for In the Salt Mine is a
396-page bookmarked PDF file.
Bookmarking makes it easily for the user to jump quickly from one
theme to the next. As with all other Jörðgarð products, these are free
products released under the Open Game License 1.0a. They also are open source products; all
texts, maps, floor plans, dungeon plans, battle map scenarios and NPC
portraits can be downloaded separately in 100% editable form. This gives every game master the ability to
modify the original products to best fit his or her campaign, and it gives
game designers who wish to use our work in their products an easy means to do
so. Too Many Clues places considerable
emphasis on being easily useable for first-time game masters who are working
with beginning players. It contains
extensive advice on how to run the various encounters under both the Dungeons Daring and OGL 3.5 guidelines and rules. In the course of the adventure, the player
characters will encounter such opponents as draugs (undead), human brigands,
halfling thieves, orcs, ogres, bugbears and harpys. In the end, they are invited to meet with a
high white druid of the Northern Circle. That's
where Draug Hunters continues the
adventure. The high druid invites the PCs
to go to work as agents of the Northern Circle. If they accept, two rangers of the circle
lead the PCs out of their native Slovania and into the ruins of the Fallen
Empire, to the imposing Vilji's Eye fortress
of the circle. There, they
are trained by high druids and then assigned a territory where they are on
their own to root out the Darkness and to solve mysteries. In the course of the adventure, the PCs
visit dungeon and a dragon and have mostly hostile encounters with a wide
variety of creatures. With In the Salt Mine, the Northern Circle
sends the PCs off on a mission into the Fallen Empire to find a lost Æsir
salt mine where strange things appear to be happening. The PCs not only find the mine, where
strange things are indeed happening, but they also find many more things, far
more than they or the Northern Circle ever imagined. The Fallen Empire Trail adventure reaches
its climax in A Tale of 2 Books –
an epic adventure in itself (832 pages) that tales
the PCs on a journey to castle ruins throughout the ruins of the Æsir Empire
in search of two artifacts. Both have
to do with fallen high draug (undead) Martröð. One is the ice key needed to enter
Martröð's ice castle in the polar regions.
The high druids of the Northern Circle need the key to ebter the ice castle, where the true bodies of the high
undead are that the druids must destroy.
The second artifact is Martröð's Black
Book, which must be destroyed because of its utterly evil but powerful
content. The finale
comes in the 5th and last part of the adventure – Trailsend – where the PCs must enter the
horrible dungeon of the dark draug þráinn, to destroy the remaining true
bodies of the high undead and to recue captured King Vilji. The segment of the adventure still is in
production and is not yet available. Too Many Clues, Draug Hunters, In the Salt
Mine and A Tale of 2 Books work
closely with the Jörðgarð
geographical accessory, The Northwest,
a 1,500-page bookmarked PDF in 4 parts that also can be downloaded free. The Northwest thoroughly details the
continents of Ása and Énéa in the northwesternmost corner of the gaming world
known as the Jörð, a gaming setting that has its roots in real world
mythology. The Northwest deals specifically with continents based upon
Finnish mythology and the Eddaic Icelandic mythology in a time before and
shortly after Odin (Óðinn) and the
other Norse deities migrated northward.
The key areas covered are: ·
The ruins of the Æsir Empire. In
such works as Snorri Sturluson's Poetic
Edda (also known as the Younger
Edda), one learns how Óðinn, þórr, Týr and other Nordic deities migrated
from Thrace in Asia Minor (Ása) to
the north. The fallen Æsir Empire is
what remains of their former homeland in Ása.
In the current year upon the Jörð, Óðinn and the other deities already
have left the old empire and migrated to Miðgarð and Ásgarð. Much of the ruins of the old empire now are
in the hands of undead draugs and bitter, surviving Æsir druids, magi and
rangers. ·
The island known as Northland (Pohjola,
also Norðland or Dökkálfheim), a dark elven enclave
ruled by the dark elf Witch Queen Luohi.
Northland is a mix of Icelandic and Finnish lore. ·
The coastal nation of Karelenland (Karelenmaan),
based upon Finnish mythology as retold by Elias Lönnrot in The Kalevala. |
Scenes from the Jörðgarð World |
What is Jörðgarð? Jörðgarð is: ·
A campaign setting, that is, a world in which one can run fantasy
role-playing adventures. ·
An RPG environment that is rooted in but not fanatically adherent to
several real world mythologies. ·
An open source, open gaming product.
It is an open gaming product in the sense that it is being released
under the Open Game License Version 1.0a.
It is an open source product in which all texts and maps are available
not only in PDFs but also in editable form to make it possible for game
masters and game developers to modify all elements to fit their own campaign
desires and their own product designs. ·
A gaming world in two versions, one that runs hand-in-glove with our
own free open game, open source Dungeons
Daring™ RPG and a second version that is compatible with the OGL 3.5
system used by such popular RPGs as Pathfinder®
from Paizo Publishing® LLC, Dungeons
& Dragons® Version 3.5 from Wizards of the Coast® Inc., and, to a
certain extent, 13th Age™
from Pelgrane Press. Technically,
the Jörðgarð World will have some
aspects not common to most campaign settings: ·
All texts will be offered in Jörðgarð
Reference Documents in the fully editable ODT
Open Document Format of the free open source products Open Office.org and Libre
Office.org. This format also can
be opened in Microsoft® Word. ·
All maps are offered in their native Fractal Mapper™ 8 formats.
This will give each game master licensed for FM8 the ability to modify and/or expand upon the official
maps. To do so, the game master will
need the Fractal Mapper 8 program. ·
All character portraits are offered in their native Character Artist™ 3 formats. This will give each game master licensed
for Campüaign Cartographer™ 3 and Character Artist 3 the ability to
modify and/or expand upon the official portraits. To do so, the game master will need the Campaign Cartographer 3 and Character Artist 3 programs. ·
The maps also are designed to serve game masters and gaming groups who
are involved in online campaigns or who run tabletop campaigns aided by a
digital projector or a laptop LAN system. ·
Game masters who do not have access to FM 8 or the CC3/CA3 combination will have no difficulty using the
campaign setting. They merely will not
have the ability to edit, modify or manipulate the original maps or character
portraits in their native formats. ·
The Jörðgarð setting does not
use drawings of bikini warrior maidens, comic book style pictures or other
exaggerated graphics. Our
illustrations for the most part are photographs of actual sites in the real
world that are ideal representations for a fantasy RPG setting. ·
Jörðgarð is being developed in
part based upon mythologies in various areas of the real world. Several areas are based upon the Eddic or
Norse mythology, the Celtic Tuatha de Danaan as Sidhe, the Finnish Kalevala and Slavic mythologies. This does not mean that the world will
replicate these mythologies. Rather,
it will attempt to adapt their elements to make them suitable for good RPG
campaigns. The world is being
developed to allow reasonable and logical travel between areas with varying
mythological roots. ·
Material from the history of our own world is being used and adapted as
the basis for several totally fictional lands within the Jörðgarð World. ·
Jörðgarð will attempt to
combine the best elements of static and dynamic worlds. The end release documents will be current
to the Vintyri Year of 1406. Timeline
information will be provided for official events which will occur in the
years 1407-1416. This will give game
masters who want a dynamic world a 10-year span of defined change. As of the Jörðgarð Year 1417, the world
will be static. There will be no
official Jörðgarð definitions for
events beyond that time, giving game masters a free hand to develop their own
futures. Publication
of the Jörðgarð World under the Open Game License will
give all gamers worldwide the right to develop additional unofficial Jörðgarð World material and to distribute it as they wish, free or
commercially, without royalty payments to us or restrictions other than
compliance with the Open Gaming License. |
Help for members
of armed forces We've received inquiries from members
of armed forces of various nations who are stationed in foreign lands and who
are unable to access our download site.
If you fall into this category, please inform us by E-Mail at info@vintyri.org,
and we'll try to resolve the problem. |